Read The Score As A Pattern, Not A Verdict
The Adventures of Elliot Metacritic page is useful, but only if you read the spread instead of staring at one number. As of the June 24, 2026 refresh, Metacritic showed generally favorable reception, with platform scores clustered in the high 70s to around 80. The saved and live snapshots show PlayStation 5 around 80, Nintendo Switch 2 around 79, PC around 78, and Xbox Series X lower with far fewer reviews.
Those numbers say the same thing most reviews say in words: Elliot is a good, familiar action adventure with strong presentation and combat ideas, but its repeated structure and modest story hold it below the top tier.
Current Score Snapshot
| Platform | Metascore Snapshot | Review Count Context | What To Take From It |
|---|---|---|---|
| PlayStation 5 | Around 80 | Low 40s critic count in current snapshots | Broadly favorable baseline |
| Nintendo Switch 2 | Around 79 | Similar critic count to PS5 | Slightly lower but same reception band |
| PC | Around 78 | Fewer reviews than main console pages | Check performance discussions |
| Xbox Series X | Around 76 | Very small critic count | Treat as less stable |
Score pages can move as new reviews are added, so the exact number should be checked again before publication-sensitive copy. The buying conclusion is more stable than the raw score: this is a positively received game with clear reservations.
What Critics Praise
Positive reviews tend to cluster around four points. First, HD-2D works well in an action-RPG format. Second, the weapon and Magicite systems give combat more flexibility than the first hour implies. Third, exploration is dense enough to keep players moving toward cats, shrines, chests, manuscripts, and side routes. Fourth, the game successfully evokes old-school adventure structure without becoming hostile or obscure.
The strongest reviews frame Elliot as a polished proof that Square Enix’s HD-2D pipeline can support real-time action, not only turn-based RPGs.
What Critics Criticize
Mixed reviews often point to repetition. The time-travel setup promises dramatic changes across eras, but the repeated map structure and familiar enemies make some players feel like they are crossing the same world several times. Other criticism targets simple puzzles, a story that takes time to become interesting, and Faie’s chatter.
None of these complaints mean the game is bad. They explain why the score average sits around “generally favorable” rather than “universal acclaim.”
How User Scores Fit In
Metacritic user scores were generally favorable in the saved snapshot, but early user data is naturally volatile. Use user reactions to spot repeated pain points such as performance, companion chatter, or story pacing. Do not treat the first week of user ratings as a final community verdict.
For practical buying advice, compare the user complaints to your own tolerance. If you love build experimentation and can forgive repeated maps, the score may underrate your personal fit. If you need ambitious time travel and complex dungeons, the same score may overrate it.
FAQ
What is The Adventures of Elliot Metacritic score?
As of June 24, 2026, platform Metascores in checked sources clustered around 76-80, with PS5 around 80, Switch 2 around 79, PC around 78, and Xbox around 76.
Is that a good score?
Yes. It is generally favorable, but not elite. The number points to a polished game with recognizable limitations.
Why do platform scores differ?
Different review counts, platform performance, and reviewer pools can shift the average. Xbox had far fewer reviews in the checked snapshot, so treat it cautiously.
What do critics like most?
Critics most often praise HD-2D presentation, flexible combat, Magicite customization, exploration, and the classic action-adventure feel.
What do critics dislike most?
The repeated era structure, simple puzzles, uneven story pacing, and companion chatter are the most common reservations in the review material.