Treat Side Quests Like Route Insurance

The Adventures of Elliot side quests are not just small errands. They hand out weapons, accessories, Magicite-related rewards, and achievement progress, and some of them can disappear if you push the story too quickly.

The saved sources identify 33 optional quests tied to the A Reliable Adventurer achievement or trophy. Not every extracted page preserves a clean full table, so this guide focuses on a safe route method, confirmed early quest examples, and the missable checks that matter most.

How Side Quests Work

Side quests are separate from the main story except when a quest is used to open a route or teach a system. The safest habit is to check the quest menu after every major story beat. The game can mark quests that are close to becoming unavailable, and that warning matters more than memory.

HabitWhy it helps
Check the quest menu after each dungeonNew quests often appear after story milestones
Visit major towns in every ageQuest givers are spread across time periods
Clear active quests before final-route itemsProtects achievement progress
Save before late dungeonsLets you recover if a quest disappears

For completion, do not wait until the finale and assume every NPC will still be there.

Confirmed Early Side Quest Examples

QuestAreaClientUnlock noteReward
A Spear with a PastHuther CastleEuygeneTalk to the King after Mist RuinsSapling Spear
A Good Old BowKingdom of HutherLeykaTalk to the King after Mist RuinsShort Bow
Wind-Tossed AdorationKingdom of HutherDevoted AttendantAfter the first two side questsScallop’s Charm
A Chain of KindnessKingdom of HutherSandyAfter the first two side quests300 Tul
Blow Your Troubles AwayNorthern HucareaShrewd AdventurerAfter meeting Calotesia and DionaLotus Chain

These early quests show the pattern. Some rewards are direct upgrades, such as Sapling Spear and Short Bow. Others give accessories, Tul, or route utility. Blow Your Troubles Away is especially important because it involves Bombs and the rockslide blocking the Northern Tower path.

Missable Quests To Watch

The side quest list overlaps with the missable system. Sources call out several quests that can become unavailable after late progression:

AgeMissable quests called out in saved sources
Age of MagicOne Lady’s Request, The Principles of the Formanit Institute, A Promise Fulfilled, Fragrance of Things Past, Do Thaumata Dream of Elder Trees?
Age of BuddingA Far-Off Dream, plus Kindness for Whom on its own trigger
Age of ReconstructionThe Sending Flame Rite, Calotesia’s History Lesson, In Search of the Right Sound
Early routeWind-Tossed Adoration before continuing too far into Doorway Ruins

Use that table as a danger list, not as a replacement for the quest menu. The safest rule is to complete active quests before entering a major dungeon, clearing Mount Phoenix, or committing to ending-route items.

Suggested Completion Loop

  1. Finish a main dungeon or major story scene.
  2. Open the quest menu and check for new or warning-marked quests.
  3. Fast travel through Huther, Littlehope, Weyzn, Hitoyori, Southern Whiterea, and other active towns for new NPC markers.
  4. Complete any quest that gives a weapon, accessory, cat, or route item.
  5. Save before the next main objective.

This loop is slower than chasing the main route, but it prevents the worst cleanup problem: discovering that a quest tied to A Reliable Adventurer is no longer available.

Quest Rewards Worth Prioritizing

Weapons should come first because they change combat and exploration. Sapling Spear and Short Bow come from early Huther quests, while Bombs connect to progression and cracked-wall utility.

Accessories come next. Rewards such as Scallop’s Charm, Lotus Chain, Solid Bangle, and Bomb Pouch are worth collecting because they give you more build flexibility before late bosses.

Finally, watch anything tied to cats. One source warns that missing Fragrance of Things Past can also affect a hidden cat, which can create problems if you are aiming for cat completion or the safer True Ending route.

FAQ

How many side quests are in The Adventures of Elliot?

The saved sources identify 33 optional side quests tied to completion progress.

Are all side quests missable?

No. Only some are called out as missable, but you should still clear active quests regularly because the quest menu can warn you before a lockout.

Which early side quests give weapons?

A Spear with a Past gives Sapling Spear, and A Good Old Bow gives Short Bow.

What achievement is tied to side quests?

Completion sources connect the full side quest route to A Reliable Adventurer.

Should I use a guide for every quest?

Use a guide for missables, weapon rewards, and late-game cleanup. For simple errands, the in-game quest menu is usually enough.