Treat Side Quests Like Route Insurance
The Adventures of Elliot side quests are not just small errands. They hand out weapons, accessories, Magicite-related rewards, and achievement progress, and some of them can disappear if you push the story too quickly.
The saved sources identify 33 optional quests tied to the A Reliable Adventurer achievement or trophy. Not every extracted page preserves a clean full table, so this guide focuses on a safe route method, confirmed early quest examples, and the missable checks that matter most.
How Side Quests Work
Side quests are separate from the main story except when a quest is used to open a route or teach a system. The safest habit is to check the quest menu after every major story beat. The game can mark quests that are close to becoming unavailable, and that warning matters more than memory.
| Habit | Why it helps |
|---|---|
| Check the quest menu after each dungeon | New quests often appear after story milestones |
| Visit major towns in every age | Quest givers are spread across time periods |
| Clear active quests before final-route items | Protects achievement progress |
| Save before late dungeons | Lets you recover if a quest disappears |
For completion, do not wait until the finale and assume every NPC will still be there.
Confirmed Early Side Quest Examples
| Quest | Area | Client | Unlock note | Reward |
|---|---|---|---|---|
| A Spear with a Past | Huther Castle | Euygene | Talk to the King after Mist Ruins | Sapling Spear |
| A Good Old Bow | Kingdom of Huther | Leyka | Talk to the King after Mist Ruins | Short Bow |
| Wind-Tossed Adoration | Kingdom of Huther | Devoted Attendant | After the first two side quests | Scallop’s Charm |
| A Chain of Kindness | Kingdom of Huther | Sandy | After the first two side quests | 300 Tul |
| Blow Your Troubles Away | Northern Hucarea | Shrewd Adventurer | After meeting Calotesia and Diona | Lotus Chain |
These early quests show the pattern. Some rewards are direct upgrades, such as Sapling Spear and Short Bow. Others give accessories, Tul, or route utility. Blow Your Troubles Away is especially important because it involves Bombs and the rockslide blocking the Northern Tower path.
Missable Quests To Watch
The side quest list overlaps with the missable system. Sources call out several quests that can become unavailable after late progression:
| Age | Missable quests called out in saved sources |
|---|---|
| Age of Magic | One Lady’s Request, The Principles of the Formanit Institute, A Promise Fulfilled, Fragrance of Things Past, Do Thaumata Dream of Elder Trees? |
| Age of Budding | A Far-Off Dream, plus Kindness for Whom on its own trigger |
| Age of Reconstruction | The Sending Flame Rite, Calotesia’s History Lesson, In Search of the Right Sound |
| Early route | Wind-Tossed Adoration before continuing too far into Doorway Ruins |
Use that table as a danger list, not as a replacement for the quest menu. The safest rule is to complete active quests before entering a major dungeon, clearing Mount Phoenix, or committing to ending-route items.
Suggested Completion Loop
- Finish a main dungeon or major story scene.
- Open the quest menu and check for new or warning-marked quests.
- Fast travel through Huther, Littlehope, Weyzn, Hitoyori, Southern Whiterea, and other active towns for new NPC markers.
- Complete any quest that gives a weapon, accessory, cat, or route item.
- Save before the next main objective.
This loop is slower than chasing the main route, but it prevents the worst cleanup problem: discovering that a quest tied to A Reliable Adventurer is no longer available.
Quest Rewards Worth Prioritizing
Weapons should come first because they change combat and exploration. Sapling Spear and Short Bow come from early Huther quests, while Bombs connect to progression and cracked-wall utility.
Accessories come next. Rewards such as Scallop’s Charm, Lotus Chain, Solid Bangle, and Bomb Pouch are worth collecting because they give you more build flexibility before late bosses.
Finally, watch anything tied to cats. One source warns that missing Fragrance of Things Past can also affect a hidden cat, which can create problems if you are aiming for cat completion or the safer True Ending route.
FAQ
How many side quests are in The Adventures of Elliot?
The saved sources identify 33 optional side quests tied to completion progress.
Are all side quests missable?
No. Only some are called out as missable, but you should still clear active quests regularly because the quest menu can warn you before a lockout.
Which early side quests give weapons?
A Spear with a Past gives Sapling Spear, and A Good Old Bow gives Short Bow.
What achievement is tied to side quests?
Completion sources connect the full side quest route to A Reliable Adventurer.
Should I use a guide for every quest?
Use a guide for missables, weapon rewards, and late-game cleanup. For simple errands, the in-game quest menu is usually enough.